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OpenMW

Open-source engine reimplementation that runs your copy of Morrowind on modern systems

Repository activity
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License

GPL-3.0

Languages
  • C++
  • Lua
  • CMake
Get it:Website
OpenMW screenshot

About OpenMW

OpenMW is an open-source reimplementation of the engine behind The Elder Scrolls III: Morrowind by Bethesda Softworks. It is a free engine, not a free game: you must own a copy of Morrowind and supply its original data files, which OpenMW then runs in place of the aging original engine.

The main quests of Morrowind, Tribunal, and Bloodmoon are fully completable, and OpenMW adds modern conveniences such as improved graphics and user interfaces. Compatibility with mods built for the original engine varies, since its script compiler checks more strictly. The package also ships OpenMW-CS, a drop-in replacement for Bethesda's Construction Set for editing and creating content.

OpenMW runs on Windows, macOS, and Linux and is licensed under GPLv3. Its scripting layer also opens the door to new standalone games built on the engine.

Key features

  • Reimplements the Morrowind engine on modern systems
  • Runs Morrowind, Tribunal, and Bloodmoon to completion
  • Improved graphics and user interfaces over the original
  • OpenMW-CS replaces Bethesda's Construction Set
  • Cross-platform on Windows, macOS, and Linux

Details

First released
2009
Genre
Open-world RPG engine
Based on
The Elder Scrolls III: Morrowind
Requires
Original Morrowind game files
Platforms
Windows · macOS · Linux
License
GPLv3