Open-source, real-time 3D engine for building games, worlds, and high-fidelity simulations
Other
- C++
- Python
- Roff

About Open 3D Engine
Open 3D Engine (O3DE) is an open-source, real-time, multi-platform 3D engine for developers and content creators building AAA games, cinema-quality 3D worlds, and high-fidelity simulations. It is Apache 2.0 licensed, with no fees or commercial obligations attached.
O3DE pairs a real-time 3D renderer with a visual Editor and an Asset Processor for building game and simulation content. It runs on Windows, Linux, and macOS, and is extended through a gem system of modular components. Projects are created and built from source, including the Editor and a per-project GameLauncher.
O3DE is governed by the Open 3D Foundation, a project of the Linux Foundation, and developed in the open on GitHub. Because there is no per-seat fee or revenue share, it can be used freely in commercial projects.
Key features
- Real-time multi-platform 3D rendering
- Visual Editor with Asset Processor for content
- Modular gem system for extending the engine
- Builds AAA games and high-fidelity simulations
- Cross-platform support for Windows, Linux, and macOS
Details
- First released
- 2021
- License
- Apache 2.0
- Platforms
- Windows · Linux · macOS
- Editor
- Visual Editor
- Type
- Real-time 3D engine
- Governance
- Open 3D Foundation (Linux Foundation)
